Teaser - Advances
General Settings
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Civilizations
Resources
::
Improvements/Wonders
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Governments
ADVANCE
ERA
COST
STATS
Pottery
Pottery
Ancient Times
60
Leads to
Bronze Working
, and
Sailing
Allows construction of
Granary
, and
Harbor
, Allows construction of
Scout Boat
,
Phoenician Bireme
. The
Greeks
,
Japanese
,
English
,
Spanish
,
Vikings
,
Arabs
,
Carthaginians
,
Koreans
,
Dutch
, and
Portuguese
start the game with this advance
Masonry
Masonry
Ancient Times
40
Leads to
Bronze Working
Allows construction of
Palace
, and
Walls
, The
Babylonians
,
Americans
,
Zulu
, and
Ottomans
start the game with this advance
Writing
Writing
Ancient Times
50
Leads to
Code of Laws
,
Literature
, and
Mathematics
No Additional Information
Bronze Working
Bronze Working
Ancient Times
40
Requires
Masonry
, and
Pottery
, Leads to
Iron Working
Allows construction of
Spearman
,
Hoplite
,
Impi
,
Immortals
,
Numidian Mercenary
,
Javelin Thrower
,
Eagle Warrior
The Wheel
The Wheel
Ancient Times
40
Leads to
Riding
Reveals
Horses
, Allows construction of
Chariot
,
War Chariot
, and
Assyrian Chariot
, The
Romans
,
Germans
,
Russians
,
Chinese
,
French
,
Mongols
, and
Austrians
start the game with this advance
Warrior Code
Warrior Code
Ancient Times
60
Leads to
Iron Working
, and
Mounted Combat
Allows construction of
Barracks
, Allows construction of
Archer
,
Jaguar Warrior
,
Bowman
,
Tomahawk Warrior
,
Slinger
, Enables Military Alliances
Mysticism
Mysticism
Ancient Times
40
Leads to
Literature
,
Monarchy
,
Greek Polytheism
,
Egyptian Polytheism
,
Nordic Cults
,
Pagan Cults
,
Mesoamerican Cults
,
Hinduism
,
Shinto
,
Judaism
,
Confucianism
, and
Zoroastrianism
Allows construction of
Temple
, The
Egyptians
,
Indians
,
Persians
,
Aztecs
,
Iroquois
,
Hebrews
,
Ethiopians
,
Byzantines
,
Inca
, and
Maya
start the game with this advance
Greek Polytheism
Greek Polytheism
Ancient Times
160
Requires
Mysticism
, and
Greek Polytheism
Allows construction of
The Temple of Artemis
, and
The Statue of Zeus
Egyptian Polytheism
Egyptian Polytheism
Ancient Times
120
Requires
Mysticism
, and
Egyptian Polytheism
Allows construction of
The Pyramids
Nordic Cults
Nordic Cults
Ancient Times
160
Requires
Mysticism
, and
Nordic Cults
Allows construction of
Stonehenge
, and
Asa Temple
, Permits Sacrifices
Pagan Cults
Pagan Cults
Ancient Times
100
Requires
Mysticism
, and
Pagan Cults
Allows construction of
The Moai Statues
,
The Epic of Gilgamesh
, and
The Temple of Baal
, Permits Sacrifices
Mesoamerican Cults
Mesoamerican Cults
Ancient Times
100
Requires
Mysticism
, and
Mesoamerican Cults
Allows construction of
The Temple of the Sun
, and
The Temple of Kukulcan
, Permits Sacrifices
Hinduism
Hinduism
Ancient Times
120
Requires
Mysticism
, and
Hinduism
Allows construction of
The Sacred River
Shinto
Shinto
Ancient Times
160
Requires
Mysticism
, and
Shinto
Allows construction of
Izumo Shrine
Judaism
Judaism
Ancient Times
140
Requires
Mysticism
, and
Judaism
Allows construction of
Temple Mount
Confucianism
Confucianism
Ancient Times
160
Requires
Mysticism
, and
Confucianism
Allows construction of
The Terracotta Army
Zoroastrianism
Zoroastrianism
Ancient Times
140
Requires
Mysticism
, and
Zoroastrianism
Allows construction of
The Mausoleum of Mausollos
Iron Working
Iron Working
Ancient Times
100
Requires
Bronze Working
, and
Warrior Code
, Leads to
Construction
Reveals
Iron
, Allows construction of
The Colossus
, and
Sun Tzu's Art of War
, Allows construction of
Swordsman
,
Legionary
,
Maccabee
,
Axeman
,
Ibutho
,
Clubman
Code of Laws
Code of Laws
Ancient Times
80
Requires
Writing
, Leads to
Legal System
,
The Republic
, and
Monarchy
Enables Diplomats, Enables Rights of Passage
Literature
Literature
Ancient Times
80
Requires
Writing
, and
Mysticism
, Leads to
Philosophy
Allows construction of
Library
, and
The Great Library
Monarchy
Monarchy
Ancient Times
180
Requires
Code of Laws
, and
Mysticism
Enables
Theocratic Monarchy
, Allows construction of
The Hanging Gardens
, Not Required For Era Advancement
Mathematics
Mathematics
Ancient Times
140
Requires
Writing
, Leads to
Sailing
,
Currency
, and
Construction
Allows construction of
Catapult
,
Ballista
, and
Mobile Tower
Philosophy
Philosophy
Ancient Times
120
Requires
Literature
, Leads to
The Republic
Allows construction of
The Oracle
, Grants one free Tech
Riding
Riding
Ancient Times
100
Requires
The Wheel
, Leads to
Mounted Combat
Reveals
Elephants
, and
Camels
, Allows construction of
Horseman
,
War Elephant
,
Camel Rider
Legal System
Legal System
Ancient Times
180
Requires
Code of Laws
Allows construction of
Courthouse
Sailing
Sailing
Ancient Times
140
Requires
Mathematics
, and
Pottery
Allows construction of
The Great Lighthouse
, Allows construction of
Galley
,
Dromon
,
Trireme
,
Longship
,
Junk
, Not Required For Era Advancement
Mounted Combat
Mounted Combat
Ancient Times
220
Requires
Warrior Code
, and
Riding
Allows construction of
Horse Archer
,
Elephant Archer
,
Mangudai
The Republic
The Republic
Ancient Times
180
Requires
Code of Laws
, and
Philosophy
Enables
Oligarchic Republic
, Not Required For Era Advancement
Currency
Currency
Ancient Times
180
Requires
Mathematics
Allows construction of
Marketplace
Construction
Construction
Ancient Times
240
Requires
Iron Working
, and
Mathematics
Allows construction of
Aqueduct
,
Colosseum
, and
The Great Wall
, Allows construction of
Berserk
, Enables Bridges
Fortification
Fortification
Middle Ages
260
Leads to
Invention
, and
Siegecraft
Allows construction of
The Leaning Tower
, Allows construction of
Saracen Bowman
Feudalism
Feudalism
Middle Ages
240
Leads to
Invention
,
Chivalry
, and
Education
Enables
Feudal Monarchy
, Allows construction of
Intelligence Agency
, Allows construction of
Urban Militia
,
Settler
Theology
Theology
Middle Ages
260
Leads to
Education
,
Buddhism
,
Christianity
,
Islam
, and
Jewish Theology
No Additional Information
Jewish Theology
Jewish Theology
Middle Ages
240
Requires
Theology
, and
Judaism
Allows construction of
Synagogue
Christianity
Christianity
Middle Ages
240
Requires
Theology
, and
Christianity
Allows construction of
Cathedral
,
St. Peter's Basilica
,
The Crusades
,
The Papal States
, and
Hagia Sophia
Islam
Islam
Middle Ages
220
Requires
Theology
, and
Islam
Allows construction of
Holy War
,
The Black Stone
, and
Mosque
Buddhism
Buddhism
Middle Ages
220
Requires
Theology
, and
Buddhism
Allows construction of
Potala Palace
, and
Monastery
Invention
Invention
Middle Ages
320
Requires
Fortification
, and
Feudalism
, Leads to
Alchemy
Allows construction of
Crossbowman
,
Longbowman
Chivalry
Chivalry
Middle Ages
280
Requires
Feudalism
Allows construction of
Pikeman
,
Knight
,
Rider
,
Samurai
,
Keshik
,
Ansar Warrior
,
Oromo Horseman
,
Swiss Mercenary
,
Tercio
,
Cataphract
, Not Required For Era Advancement
Education
Education
Middle Ages
340
Requires
Theology
, and
Feudalism
, Leads to
Printing Press
,
Banking
, and
Magnetism
Allows construction of
University
Siegecraft
Siegecraft
Middle Ages
280
Requires
Fortification
, Leads to
Alchemy
Allows construction of
Trebuchet
Banking
Banking
Middle Ages
360
Requires
Education
, Leads to
Mercantilism
Allows construction of
Bank
Printing Press
Printing Press
Middle Ages
340
Requires
Education
, Leads to
Humanism
, and
Free Artistry
No Additional Information
Alchemy
Alchemy
Middle Ages
340
Requires
Invention
, and
Siegecraft
, Leads to
Magnetism
,
Metallurgy
, and
Firearms
Reveals
Saltpeter
, Allows construction of
Firelancer
, and
Cog
Magnetism
Magnetism
Middle Ages
400
Requires
Education
, and
Alchemy
, Leads to
Astronomy
, and
Military Tradition
Allows construction of
Explorer
,
Caravel
,
Conquistador
,
Carrack
,
Galleass
Humanism
Humanism
Middle Ages
380
Requires
Printing Press
, Leads to
Physics
, and
Free Artistry
Allows construction of
Leonardo's Workshop
Astronomy
Astronomy
Middle Ages
420
Requires
Magnetism
, Leads to
Mercantilism
Allows construction of
Magellan's Voyage
, and
The Slave Trade
, Enables Trade Over Sea, Enables Trade Over Ocean, Enables Map Trading
Metallurgy
Metallurgy
Middle Ages
480
Requires
Alchemy
, Leads to
Military Tradition
Allows construction of
Coastal Fortress
, Allows construction of
Cannon
, and
Hwach'a
Mercantilism
Mercantilism
Middle Ages
500
Requires
Banking
, and
Astronomy
, Leads to
Naval Tactics
Allows construction of
The India Trading Company
, Allows construction of
Galleon
, and
Man-O-War
Physics
Physics
Middle Ages
500
Requires
Humanism
Allows construction of
Newton's University
Firearms
Firearms
Middle Ages
440
Requires
Alchemy
, Leads to
Military Tradition
Allows construction of
Musketman
,
Musketeer
Free Artistry
Free Artistry
Middle Ages
380
Requires
Humanism
, and
Printing Press
Allows construction of
Shakespeare's Theater
, Not Required For Era Advancement
Military Tradition
Military Tradition
Middle Ages
480
Requires
Firearms
,
Metallurgy
, and
Magnetism
, Leads to
Absolutism
,
Naval Tactics
, and
Flintlock
Reveals
Mustangs
, Allows construction of
Military Academy
, Allows construction of
Sipahi
,
Hussar
,
Grand Battery
,
Mounted Warrior
,
Turtle Ship
,
Lancer
,
Naval Tactics
Naval Tactics
Middle Ages
500
Requires
Military Tradition
, and
Mercantilism
Allows construction of
Frigate
,
Privateer
,
Gallivat
, and
Ship of the Line
Flintlock
Flintlock
Middle Ages
500
Requires
Military Tradition
Allows construction of
Cavalry
,
Cossack
,
Fusilier
,
Cavalry
,
Janissary
Absolutism
Absolutism
Middle Ages
440
Requires
Military Tradition
Enables
Absolute Monarchy
, Allows construction of
Colonial Infantry
, Not Required For Era Advancement
Enlightenment
Enlightenment
Industrial Ages
480
Leads to
Nationalism
,
Chemistry
, and
Democracy
Allows construction of
Encyclopedia
, and
The Constitution
, Allows construction of
Settler
,
Prazero
, and
Settler
Steam Power
Steam Power
Industrial Ages
500
Leads to
Industrialization
, and
Electricity
Reveals
Coal
, Allows construction of
Ironclad
Economics
Economics
Industrial Ages
500
Leads to
Industrialization
Doubles Effect Of Wealth
Nationalism
Nationalism
Industrial Ages
520
Requires
Enlightenment
, Leads to
Trench Warfare
Allows construction of
Police Station
, Allows construction of
Rifleman
,
Grenzer
,
Shifta
,
Partisan
, Enables Conscription Of Units, Enables Mobilization, Enables Mutual Protection Pacts, Enables Trade Embargos
Industrialization
Industrialization
Industrial Ages
520
Requires
Steam Power
, and
Economics
, Leads to
Steel
Allows construction of
Factory
,
Coal Plant
,
Universal Suffrage
, and
Stock Exchange
Electricity
Electricity
Industrial Ages
520
Requires
Steam Power
, Leads to
Radio
Enables Irrigation Without Freshwater, Enables Communication Trading
Chemistry
Chemistry
Industrial Ages
520
Requires
Enlightenment
, Leads to
Medicine
,
Radio
, and
Replaceable Parts
Allows construction of
Balloon
Medicine
Medicine
Industrial Ages
520
Requires
Chemistry
, Leads to
Sanitation
No Additional Information
Democracy
Democracy
Industrial Ages
480
Requires
Enlightenment
, Leads to
Marxism
Enables
Democratic Republic
, and
Constitutional Monarchy
, Allows construction of
The Statue of Liberty
Radio
Radio
Industrial Ages
540
Requires
Chemistry
, and
Electricity
, Leads to
Trench Warfare
, and
Mass Production
Allows construction of
Olympic Games
Trench Warfare
Trench Warfare
Industrial Ages
560
Requires
Replaceable Parts
,
Nationalism
, and
Radio
, Leads to
Totalitarianism
Allows construction of
Trench Infantry
,
Machinegunner
Steel
Steel
Industrial Ages
540
Requires
Industrialization
, Leads to
Combustion
Allows construction of
The Eiffel Tower
Sanitation
Sanitation
Industrial Ages
480
Requires
Medicine
Allows construction of
Hospital
, Disables Flood Plain Disease, Not Required For Era Advancement
Combustion
Combustion
Industrial Ages
520
Requires
Steel
, Leads to
Mass Production
Reveals
Oil
, Allows construction of
Transport
,
Zeppelin
, and
Dreadnought
Replaceable Parts
Replaceable Parts
Industrial Ages
540
Requires
Chemistry
, Leads to
Trench Warfare
Reveals
Rubber
, Allows construction of
Artillery
, Doubles Worker Rate
Marxism
Marxism
Industrial Ages
480
Requires
Democracy
, Leads to
Totalitarianism
Not Required For Era Advancement
Mass Production
Mass Production
Industrial Ages
560
Requires
Combustion
, and
Radio
, Leads to
Flight
, and
Motorized Transportation
Allows construction of
Commercial Dock
, Allows construction of
Submarine
,
Destroyer
, and
Cruiser
Flight
Flight
Industrial Ages
560
Requires
Mass Production
Allows construction of
Airport
, Allows construction of
Carrier
,
Flak
, and
Biplane
Totalitarianism
Totalitarianism
Industrial Ages
500
Requires
Trench Warfare
, and
Marxism
Enables
Communism
, and
Fascism
, Allows construction of
Secret Police HQ
, Not Required For Era Advancement
Motorized Transportation
Motorized Transportation
Industrial Ages
520
Requires
Mass Production
Allows construction of
Armored Car
Fission
Fission
Modern Times
560
Leads to
Nuclear Power
Reveals
Uranium
, Allows construction of
The United Nations
, and
The Manhattan Project
, Allows construction of
Nuclear Submarine
, and
Atomic Bomb
Advanced Flight
Advanced Flight
Modern Times
560
Leads to
Combined Arms
Allows construction of
Civil Defense
, Allows construction of
Fighter
,
Bomber
, and
Kamikaze
Electronics
Electronics
Modern Times
560
Leads to
Rocketry
, and
Computers
Allows construction of
Hydro Plant
, and
Hoover Dam
, Allows construction of
Battleship
Armored Warfare
Armored Warfare
Modern Times
560
Leads to
Combined Arms
Allows construction of
Tank
,
Panzer
, and
T-34
Combined Arms
Combined Arms
Modern Times
560
Requires
Armored Warfare
, and
Advanced Flight
, Leads to
Rocketry
Allows construction of
Marine
,
Helicopter
,
Guerilla
,
Paratrooper
,
USMC
Nuclear Power
Nuclear Power
Modern Times
580
Requires
Fission
, and
Computers
, Leads to
Superconductor
Allows construction of
Nuclear Plant
Rocketry
Rocketry
Modern Times
580
Requires
Electronics
, and
Combined Arms
, Leads to
Space Flight
Reveals
Aluminum
, Allows construction of
SAM Missile Battery
, Allows construction of
Cruise Missile
,
Jet Fighter
,
B-52
,
TOW Infantry
,
Mobile SAM
,
Heavy Bomber
, and
Jet Fighter
Genetics
Genetics
Modern Times
620
Requires
Ecology
Allows construction of
Cure for Cancer
Computers
Computers
Modern Times
580
Requires
Electronics
, Leads to
Nuclear Power
,
Miniaturization
, and
Globalization
Allows construction of
Research Lab
, Allows construction of
Mech Infantry
Space Flight
Space Flight
Modern Times
600
Requires
Rocketry
, Leads to
Satellites
, and
Synthetic Fibers
Allows construction of
Apollo Program
,
SS Engine
,
SS Docking Bay
, and
SS Cockpit
, Allows construction of
Tactical Nuke
, and
U2
Satellites
Satellites
Modern Times
600
Requires
Space Flight
, Leads to
Integrated Defense
Allows construction of
Colony Ship Project
, and
SS Thrusters
, Allows construction of
ICBM
, Reveals Map
Miniaturization
Miniaturization
Modern Times
600
Requires
Computers
, Leads to
The Laser
, and
Robotics
Allows construction of
Offshore Platform
Synthetic Fibers
Synthetic Fibers
Modern Times
600
Requires
Space Flight
, Leads to
Stealth
, and
Ecology
Allows construction of
SS Storage/Supply
, and
SS Exterior Casing
, Allows construction of
Modern Paratrooper
,
Modern Armor
,
Merkava
,
Modern Infantry
Stealth
Stealth
Modern Times
640
Requires
Synthetic Fibers
Allows construction of
Stealth Fighter
, and
Stealth Bomber
The Laser
The Laser
Modern Times
620
Requires
Miniaturization
, Leads to
Integrated Defense
, and
Superconductor
Allows construction of
SS Planetary Party Lounge
Robotics
Robotics
Modern Times
620
Requires
Miniaturization
Allows construction of
Manufacturing Plant
, and
SS Stasis Chamber
, Allows construction of
Radar Artillery
,
AEGIS Cruiser
,
Modern Destroyer
, and
Modern Carrier
, Enables Precision Bombing
Integrated Defense
Integrated Defense
Modern Times
640
Requires
The Laser
, and
Satellites
Allows construction of
Strategic Missile Defense
Globalization
Globalization
Modern Times
640
Requires
Computers
Allows construction of
The Internet
Ecology
Ecology
Modern Times
600
Requires
Synthetic Fibers
, Leads to
Genetics
Allows construction of
Recycling Center
,
Mass Transit System
, and
Solar Plant
, Enables Recycling
Superconductor
Superconductor
Modern Times
660
Requires
The Laser
, and
Nuclear Power
Allows construction of
SS Fuel Cells
, and
SS Life Support System
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