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Rhye's and Fall of Civilization modmods - Rhye's Mods Wiki

Rhye's and Fall of Civilization modmods

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Contents

Introduction

These are modcomps that can be seen as optional add-ons to the game, to customise it and improve it in many ways, or to simply provide an alternative to the mod whilst retaining its great features.

Completed

Decipher me or I’ll devour you

This is a modcomp that replaces the Stonehenge wonder with the Sphinx. The logic behind this is that there is no Ancient Celtic civ capable of building Stonehenge, so it always turns up in Babylon, Egypt or one of the other early civs. Realistic eh?

Created by: Edungeon

CFC thread here

Civilization Name Changes

Warning: this modcomp is **not compatible** with RFC versions 1.979 (vanilla) 1.479 (warlords) 1.09 (bts) or later due to dynamic civ naming.

Changes the English to the British and the Vikings to the Scandinavians.

Created by: lumpthing

CFC thread here

Historical Favourite Civics

Changes the leader's favourite civics to civics which represent key aspects of the historical governments of the leader's civilization for the era which that leader represents.

Created by: lumpthing

CFC thread here


Reformation

Judaism is replaced by Protestantism, and Christianity is replaced by Catholicism.

Created by: Panopticon

CFC thread [1]

Inquisitor

Adds a Inquisitor unit.

Created by: GreySaber

CFC thread [2]

Autoplay Expansion

Gives certain AI Civs a second, expanded spawn zone that is triggered during Autoplay.

Created by: Corossol

CFC thread [3]

Varietas Delectat for Rhye's and Fall

Adds Ethnically Diverse Units from the Varietas Delectat mod

Created by: Lone Wolf

CFC thread [4]

In Development

Unique Civ-Specific Great People Names

This modcomp aims to have the Great People specific to the civilization. No more Chinese Einstein or Babylonian Archimedes. The list in which Einstein was to be put caused much controversy, German or American? I will not go into details about the debate here, but it was over where his most useful work was conducted. This is an adaption from a modcomp for original CivIV and Warlords.

Proposed by: garrinchaya

CFC thread here

Flavoured Units

The units in RFC will be more flavoured, civs will have more Unique Units, and the Ethnically Diverse Units mod is being incorporated.

Proposed by: SadoMacho

CFC thread here

Changed Arabian UP

With this mini-modcomp the arabic UP removes all religions (if the city isn't the Holy City) from a conquered city.

Created by: Ginnungagap

CFC thread here

RFC Europe

RFC Europe (or Rhyes of Europe) ia modcomp (mod of a mod) which is being developed by members of the CivFanatics RFC Board which adapts Rhye's and Fall of Civilization to a Medieval setting. The current timescale is 500AD to 1800AD and has 20 playable civs. In addition to Rhye's unique features, the modmod introduces banking corporations, military orders, trading companies, colonial projects and crusades. All contributions to its further development are of course extremely welcome.

All the information can be found at the main page

Rhyes of Imperialism

Rhyes of Imperialism (or RoI) is an under+construction RFC modmod which starts at post-Rennaisance and stops at modern era. More info can be found there

Proposed

Alternates to Judaism

The point was made that having "Jewish Missionaries" and having quite such a high spread of Judaism was unrealistic, often the entire east, and sometimes the west as well, was Jewish. This is painful to see in such an accurate mod, so this modcomp has been proposed. It is really only in it's discussion phase, but it seems the general consensus is to replace Judaism with Zoroastrianism. Other ideas were Christian Orthodoxy, which was shunned since Rhye will probably be adding sectarian splits sometime in the future. A discussion was going on to reduce the spread effects of Judaism, but since this would render the religion less useful, it was decided that it would be better off gone altogether.

Proposed by: fearuin

CFC thread here