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Rhye's and Fall of Civilization: Europe civilizations - Rhye's Mods Wiki

Rhye's and Fall of Civilization: Europe civilizations

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Return to RFC: Europe [1]

Duchy of Burgundy

BURGUNDY start: 840 AD

Leaders: PHILIP II or BALDWIN I or RICHARD the JUSTICIAR

FavouredCivic: ORGANIZED RELIGION

Favored Religion: CATHOLIC CHRISTIANITY

Unique Unit: PALADIN 12/1 (Replaces Knight)

Unique Building: Chateau (replaces Manor House)

Unique Power: POWER OF CULTURE ( +1 culture per city, +1 happiness per luxury resource)

Great People:

Unique Historical Victory:

1. Control the Rhine and Rhone Valleys in 1200AD
2. Capture Jerusalem in 1300AD
3. Have the most luxury resources of western Europe in 1470AD

Brief Timeline:

1. Kingdom of Burgundy conquered by Franks c. 530
2. Restored as several pieces in 843 upon collapse of Carolingian Empire (Kingdom of Burgundy under Lothair, Duchy of Burgundy under Charles the Bold)
3. Portions entered into the Holy Roman Empire in 1032 as Kingdom of Arelat
4. The Valois Duchy of Burgundy was the strongest portion starting in 1356 and lasting until 1477.

Byzantine Empire

"The Power of the Emperor"

While in control of Constantinople, there could be no civil war and the cities in the core (Greece) cannot declare independence.

Briefly, this reflects the historical ebb-and-flow of Byzantium's fortunes; decline followed by resurgence under a strong dynasty and ensures that Byzantium will remain alive for an appropriate length of time.

Once the Arabs apear in 630AD, and considering you defeat them, your land below turkey may turn back to Arab control in unstable times. Thus bringing back the Arab nation. They should crumble easily ennuf once you start retaking your cities.

To defeat the rise of the Ottomans in 1300AD, have a few galion full of units. The Ottomans will spawn a city below Constantinople and start attaking near cities, leaving their city almost empty. An one turn move with galions and attack with troop that conquers their city will solve the Ottoman menace for you. No city = no Ottoman civilisation. All their troops will disapear.

Full discussion here: http://forums.civfanatics.com/showthread.php?t=250322&page=17#333

BYZANTINE start: 500 AD

Leaders: JUSTINIAN I

Favoured Civic: BUREAUCRACY

Favored Religion: ORTHODOX CHRISTIANITY

Unique Unit: CATAPHRACT (Early heavy cavalry)

Unique Building: HIPPODROME (replaces Ampitheatre)

Unique Power: POWER OF THE EMPEROR (see above)

Great People:
Justinian (Great General)
Heraclius (Great General)
Basil II (Great General)
Constantine (Great Engineer)
Anthemius of Tralles (Great Engineer)

Unique Historical Victory:
1. Constantinople is the largest and most cultural city in 1000 AD
2. Control Constantinople, Greece and Anatolia in 1300AD
3. Be the richest civilization in Europe in 1500AD

UHV1 can easily be attained. Make wonders and cultural buildings in Constantinople. Only Rome can be a menace. See the victory condition councilor for your place in the culture race. Farm and have the fish near Constantinople to make it the largest.

UHV2 can be troublesome because of the barbaric uprise in easter turkey in about 1200. A few dozen horse barbs will apear. Be ready for them.

UHV3 is a still a mistery. I had 30K. 30K MAN! In 1500AD but I did not win UHV3. Genoa and papal state are your opponents. You can kill Genoa easily. Papal state cannot be attacked, so you could always cut its trade with corsairs.

Stability:

ALWAYS build the building that give you a + to stability.

Files for Code

Here is version 2 of an encoded settler map, telling the AI where to settle:

http://wikirhye.wikidot.com/local--files/rfce-byzantium/RFCe_Byzantium_SettlerMap.txt Image:RFCe_Byzantium_SettlerMap.jpg

Frankish Empire

THE FRANKISH EMPIRE (France) start 500AD

Leaders: LOUIS XIV or FRANCIS I ??

Favoured Civic: HEREDITARY RULE

Favoured Religion: CATHOLIC CHRISTIANITY

Unique Unit: MUSKETEER 12/2 (replaces musketman)

Unique Building: SALON (observatory, 1 free artist)

Unique Power:POWER of STABILITY (+ 2 extra stability pts. vs. other civs, residtance to foriegn cultures)

Great People:

Charlemagne (Great General)
Charles Martel (Great General)
Joan D'Arc (Great General)

Chevalier d'Eon (Great Spy)
Joseph Fouche (Great Spy)
Pierre De Beaumarchais (Great Spy)
Louis De Noailles (Great Spy)
Jean Guillaume (Great Spy)

Maurice de Sully (Great Engineer)

Unique Historical Victory:
1. Control historic borders of France in 1500AD
2. Have 15000 culture in Paris in1680
3. Build 6 colonial projects.

Files for Code

Here is version 3 of the settler map, telling the AI where to settle: RFCe_Franks_SettlerMap_3.png

Arabian Empire

ARABIAN EMPIRE start 630AD

Leaders: SALAH al-DIN

Favoured Civic: THEOCRACY

Favoured Religion: ISLAM

Unique Unit: GHAZI CAVALRY 7/ 3 -replaces light cav. Guerilla 1 promotion (uses reskinned Persian Immortals art)

Unique Building: Bazaar (Market, 50% foreign trade rout yeild)

Unique Power: THE POWER OF FAITH (State religion spreads to all conquered cities +free temple)

Great People:

Khalid Ibn al-Walid (Great General)
Abu al-Futuh Baibars (Great General)
Amir Ibn Al As (Great General)
Saad Ibn Abi Waqqas (Great General)
Zihad Ibn Salih (Great General)

Abdullah Ibn Sa'ad (Great Spy)
Abdallah Ibn Zubayr (Great Spy)
Hassan Ibn Sabbah (Great Spy)
Rashid ad-din Sinan (Great Spy)
Zakaria ye Razi (Great Spy)

Ibn al Kharizmi (Great Scientist)
Ishaq al Kindi (Great Scientist)
Kathir al Farghani (Great Scientist)
Ibn al Haytham (Great Scientist)
Abu al Rayhan al Biruni (Great Scientist)

Abd Allah ibn Sena (Great Prophet)
Muhammad Al Ghazali (Great Prophet)
Najmaddin al Kubra (Great Prophet)
Wahb ibn Munabbih (Great Prophet)
Yaqub Ibn Mishawayh (Great Prophet)

Qasim Firdawsi e Tusa (Great Artist)
Zaman al Hamadhani (Great Artist)
Qatram i Tabrizi (Great Artist)
Khaja Abdul Samad (Great Artist)
Omar Kayyam (Great Artist)

Ali ibn Nafi Ziryab (Great Merchant)
Ahmad ibn Rustah (Great Merchant)
Ibn al Shatir (Great Merchant)
Ibrahim al Zarqali (Great Merchant)
Ahmad ibn Fadlan (Great Merchant)

Jabir ibn Hayyam (Great Engineer)
Mardi ibn Ali (Great Engineer)
Hassan al Rammah (Great Engineer)
Taqi al Din (Great Engineer)
Fathullah Shirazi (Great Engineer)

Unique Historical Victory

1. Control Levant, Aleppo, Antioch and Egypt in 1000AD
2. Islam to cover 25% of the world in 1500AD (1400AD suggested)
3. Control all of North Africa east of Oran in 1700AD (1500AD suggested)

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-arabia/RFCe_Arabs_SettlerMap.txt Image:RFCe_Arabs_SettlerMap.jpg

Bulgarian Empire

BULGARIA start 640AD

Leaders: SIMEON

Favoured Civic: None (for now)

Favoured Religion: ORTHODOX CHRISTIANITY

Unique Unit: KONNIK horse archer (Uses Persian Immortal art)

Unique Building: STAN (replaces stable, 2 exp. points on new units)

Unique Power: POWER OF THE KHAN (No resistance to culture by captured cities, -2 turns of unrest)

Great People:

Unique Historical Victory:
1. Don’t loose a city to barbarians (Mongols), Byzantines, or Ottomans by 1500.
2. Own every city in Misia, Thracia and Macedonia by 1400AD.
3. Build 8 Orthodox Monasteries and 2 Orthodox Cathedrals and 8 Libraries by 1600AD.

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-bulgaria/RFCe_Bulgaria_SettlerMap.txt Image:RFCe_Bulgaria_SettlerMap.png

Al Andalus

CORDOBA (Al-Andalus) start 700AD

Leaders: ABD ar-RAHMAN III

Favoured Civic: BUREAUCRACY

Favoured Religion: ISLAM

Unique Unit: BERBER LIGHT CAVALRY 6/3 (replaces light cavalry) uses Carthaginian Numidian cav. art

Unique Building: Noria (Granary, +3 production)

Unique Power: POWER OF MEDICINE (all units start with Medic I promotion)

Great People:

Tarik ibn-Ziyad (Great General)
Musa ibn Nusair (Great General)
Yusuf ibn-Tashfin (Great General)
Abu Yusuf Yaqub (Great General)
Abdul Rahman Al Ghafiqi (Great General)

Ahmad al-Mussifi (Great Spy)
Ahmad al-Tifashi (Great Spy)
Ibrahim Aya (Great Spy)
Faqqi ibn Mammud (Great Spy)
Mahmoud Messadi (Great Spy)

Al Maimonides (Great Prophet)
Ahmad ibn-Rashd (Great Prophet)
Ahmad al Majriti (Great Prophet)
Ahmad ibn-Masarra (Great Prophet)
Muhammad al Idrisi (Great Prophet)

Abu al-Qasim (Great Scientist)
Ibn Khaldun (Great Scientist)
Abu ibn Zuhr (Great Scientist)
Ibrahim al Zarqali (Great Scientist)
Abu al Nabati (Great Scientist)

Abu ibn-Gharsiya (Great Artist)
Dunesh ben Labrat (Great Artist)
Muhammad Ibn Bajjah (Great Artist)
Abu ibn Tufail (Great Artist)
Abu al Kirmani (Great Artist)

Muhammad ibn Battuta (Great Merchant)
Abd ibn Farrukh (Great Merchant)
Saeed ibn Aswad (Great Merchant)
Abbas ibn al-Arabi (Great Merchant)
Tarik ben Ammar (Great Merchant)

Qasim ibn-Firnas (Great Engineer)
Khalaf al Muradi (Great Engineer)
Ibn Abi-Aamir (Great Engineer)
Tabir ibn Aflah (Great Engineer)
Ahmed Zehail (Great Engineer)

Unique Historical Victory:
1. Cordoba to reach size 10 by 1000AD
2. Control all of Iberia by conquest or vassalage in 1500AD (1400AD suggested)
3. Be the first to research Scientific Method

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-cordoba/RFCe_AlAndalus_SettlerMap.txt medium.jpg

Kingdom of Spain

KINGDOM of SPAIN start 912 AD

Leaders: ISABELLA

Favoured Civic: THEOCRACY

Favoured Religion: CATHOLIC CHRISTIANITY

Unique Unit: TERCIO (12/1) Combined pike/musket unit (replaces musketman) +50% agst. mtd. units

Unique Building: CITADEL (replaces castle, +50% defence before gunpowder)

Unique Power: THE POWER OF THE INQUISITION ( No penalty for Inquisitors, +1 espionage)

Great People:

Unique Historical Victory:
1. No none-Catholic religions in Iberia in 1650AD (1600AD suggested)
2. Control total of 4 cities in North Africa, Sicily, Sardinia, Corsica and/or Italy
3. Build 6 Colonial Projects by 1700AD

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-spain/RFCe_Spain_SettlerMap.txt RFCe_Spain_SettlerMap.png

Norse

NORSE start: 770AD

Leaders: SWEYN FORKBEARD or RAGNAR ?

Favoured Civic: HEREDITARY RULE

Favored Religion: PROTESTANT CHRISTIANITY

Unique Unit: BESERKER AXEMAN (as in BTS)

Unique Building: TRADING POST (replaces lighthouse) - +1 extra gold per sea tile in city

Unique Power: POWER OF THE SEA (all ships can cross ocean tiles)

Great People:

Unique Historical Victory:
1.Control 3 cities in the British Isles in 1000AD (2 cities in Britain plus 2 in Norway suggested)
2.Have 1 city each in Iceland, Ireland, Britain and France in 1200AD
3.Explore all sea and ocean tiles by 1600AD

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-norse/RFCe_Norse_SettlerMap.txt Image:RFCe_Norse_SettlerMap.jpg

Papal State

THE PAPAL STATE is a very special civilization. Its start in 500 AD in contact with every civ who has Catholicism as their oficial religion. If you open border whith it, it builts Catholicism church in your city. Note: its a bad idea open borders with the Papal State if your state religion is not Catholicism.

Venetian Republic

THE VENETIAN REPUBLIC start 800AD

Leaders: ENRICO DANDOLO or PIETRO II??

Favoured Civic: BUREAUCRACY

Favored Religion: CATHOLIC CHRISTIANITY

Unique Unit: GALLEAS (war galley -carries 4 troops, extra sea movement and attack strength)

Unique Building: ARSENAL (Naval shipyard- reduces all ship building costs and repair times)

Unique Power: POWER OF TRADE ( Starts with Merchant Republics)

Great People:

Unique Historical Victory:
1. Control the Dalmatian coast and have a city in mainland Greece, Crete and Cyprus by 1400AD suggested
2. Conquer Rhodes by 1500AD Suggested
3. Control 8 luxury resources by 1700AD

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-venice/RFCe_Venice_SettlerMap.txt RFCe_Venice_SettlerMap.png

Kievan Rus

KIEV start: 880 AD

Leaders: YURI DOLGORUKI

Favoured Civic: THEOCRACY

Favored Religion: ORTHODOX CHRISTIANITY

Unique Unit: Druhzina

Unique Building: Veche Hall (Courthouse, +2 happyness)

Unique Power: POWER OF GROWTH ( +2 food per city)

Great People:

Unique Historical Victory:
1. Control 6 grain resources in 1400AD suggested
2. Control all Black Sea coast east of the Carpathian mts.(east of Odessa in 1500AD suggested)
3. Build 2 Orthodox cathedrals and 8 Orthodox monasteries by 1600AD

Files for Code Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-kiev/RFCe_Kiev_SettlerMap.txt RFCe_Kiev_SettlerMap.png

Kingdom of Hungary

HUNGARY start: 900 AD

Leaders: STEPHEN I or MATHIAS CORVINUS?

Favoured Civic: HEREDITARY RULE

Favored Religion: CATHOLIC CHRISTIANITY

Unique Unit: LANCER ( +50% against mtd. units )

Unique Building: STRONGHOLD (replaces castle, damage to enemy units in city tiles)

Unique Power: POWER of LOYALTY (+2 happiness, no negative stability points for foreign culture)

Great People:
I. Laszlo (Great General)
Nagy Lajos (Great General)
Hunyadi Janos (Great General)
Kinizsi Pal (Great General)
Bethlen Gabor (Great General)
Szt. Gellert (Great Prophet)
Bakocz Tamas (Great Prophet)
Meliusz Juhasz Peter (Great Prophet)
Pazmany Peter (Great Prophet)
Kezai Simon (Great Scientist)
Apaczai Csere Janos (Great Scientist)
Hatvani Istvan (Great Scientist)
Kolozsvari Marton (Great Artist)
Kolozsvari Gyorgy (Great Artist)
Janus Pannonius (Great Artist)
Balassi Balint (Great Artist)
Zrinyi Miklos (Great Artist)
Enyedi Samuel (Great Engineer)
Kempelen Farkas (Great Engineer)
Sipos David (Great Engineer)
Oracsek Ignac (Great Engineer)
Budai Samuel (Great Engineer)

Unique Historical Victory:
1. Control the most territory in Europe in 1500AD
2. Be the first to adopt Free Religion.
3. Never lose a city to barbarians or Ottomans by 1650AD (1600AD suggested)

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-hungary/RFCe_Hungary_SettlerMap.txt medium.jpg

Kingdom of Germany

GERMANY start: 940AD

Leaders: OTTO I or CHARLES IV?

Favoured Civic: VASSALAGE

Favored Religion: CATHOLIC CHRISTIANITY (later PROTESTANT?)

Unique Unit: LANDSKNECHT (replaces Swiss pikeman)

Unique Building: RATHAUSS (replaces courthouse)

Unique Power: THE POWER OF INDUSTRY ( 1/2 unit costs with Gunpowder. Must acquire saltpetre)

Great People:
Friedrich Barbarossa (Great General)
Hans Albrecht von Barfus (Great General)
Georg Friedrich Waldeck (Great General)
Maximilian II. Emanuel (Great General)
Johann von Sporck (Great General)
Martin Luder (Great Prophet)
Albertus Magnus (Great Prophet)
Thomas Müntzer (Great Prophet)
Philipp Melanchthon (Great Prophet)
Gerhard Mercator (Great Scientist)
Regiomontanus (Great Scientist)
Friedrich Johannes Kepler (Great Scientist)
Gottfried Wilhelm Leibniz (Great Scientist)
Johann Gottfried Herder (Great Scientist)
Immanuel Kant (Great Scientist)
Otto von Guericke (Great Scientist)
Walther von der Vogelweide (Great Artist)
Ulrich von Hutten (Great Artist)
Hans Sachs (Great Artist)
Albrecht Dürer (Great Artist)
Johann Sebastian Bach (Great Artist)
Johannes Gutenberg (Great Engineer)
Andreas Schlüter (Great Engineer)
Matthäus Daniel Pöppelmann (Great Engineer)
Johann Balthasar Neumann (Great Engineer)
Georg Wenzeslaus von Knobelsdorff (Great Engineer)

Unique Historical Victory:
1 Control the east bank of the Rhine in 1400AD
2. Have at least 3 vassals in 1500AD
3. Have the largest army in Europe in 1700AD (1600AD suggested)

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-germany/RFCe_Germany_SettlerMap.txt RFCe_Germany_SettlerMap.png

Poland

POLAND start: 970 AD

Leaders: KAZIMIERZ III or MIESZKO I ?

Favoured Civic: HEREDITARY RULE

Favored Religion: CATHOLIC CHRISTIANITY

Unique Unit: WINGED HUSSAR 8/3, replaces light cavalry(+1 Shock promotion)

Unique Building: Folwark (Granary, +1 food)

Unique Power: THE POWER OF GOLDEN LIBERTY ( +1 happiness, +10% research with Electorate)

Great People:

Unique Historical Victory:
1. Be the largest country in Europe in 1500AD (in Northern Europe in 1500AD suggested)
2. Never lose a city to Germany or Russia by 1600AD(1550AD suggested)
3. Build 2 Catholic cathedrals and 8 monasteries before 1700AD (1600AD suggested)

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-poland/RFCe_Poland_SettlerMap.txt RFCe_Poland_SettlerMap.png

Moscow

MOSCOW start 1000 AD

Leaders: IVAN III (the Great) or ALEXANDER NEVSKY ??

Favoured Civic: BUREACRACY

Favored Religion: ORTHODOX CHRISTIANITY

Unique Unit: BOYAR (replaces knight), Shock 1 promotion, extra first strike

Unique Building: KREMLIN (replaces castle) +50% city defense)

Unique Power: THE POWER OF EMPIRE ( -50% city maintenance costs)

Great People:

Unique Historical Victory;
1. Don't loose any city to Barbarians (Mongols) by 1400AD.
2. Control 12 cities in 1650AD (1500AD suggested)
3. Control 3 vassals in 1600AD suggested

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-moscow/RFCe_Moscow_SettlerMap.txt RFCe_Moscow_SettlerMap.png

Genoa

GENOA start: 1020

Leaders: SIMONE BOCCANEGRA

Favoured Civic: MERCANTILISM

Favored Religion: CATHOLIC CHRISTIANITY

Unique Unit: BALESTRIERI (Replaces Heavy Crossbowman) +1 Formation, extra first strike

Unique Building: MINT (replaces Bank) +1 free merchant

Unique Power: THE POWER OF BANKING ( -50% cost of mercenaries)

Great People:
Ambrogio Spinola (Great General)
Andria Doria (Great General)
Christoph Colombo (Great Merchant)
Galleazo Allessi (Great Engineer)
Sinbaldo Fieschi (Great Prophet)

Unique Historical Victory:
1. Control Sardinia, Marseilles and Milano in 1500AD (1400 suggested)
2. Control the above plus Cyprus, Crete and the Crimea by 1650AD (1500 suggested)
3. Open borders with 10 other civs in 1700AD (1600 suggested)

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-genoa/RFCe_Genoa_SettlerMap.txt RFCe_Genoa_SettlerMap.png

Kingdom of England

ENGLAND start: 1060 AD

Leaders: ElIZABETH I

Favoured Civic: MERCANTILISM

Favored Religion: PROTESTANT CHRISTIANITY

Unique Unit: LONGBOWMAN (Drill1 + Formation promotions)

Unique Buildin ROYAL EXCHANGE (replaces bank), +2 commerce

Unique Power: THE POWER OF COTTAGE INDUSTRY ( +1 hammer per workshop)

Great People:

Francis Bacon (Great Spy)
Daniel Defoe (Great Spy)
Francis Walsingham (Great Spy)
William Bedloe (Great Spy)
Gilbert Gifford (Great Spy)

Unique Historical Victory:
1. Control The British Isles plus 1 city in France in 1600AD (1500AD suggested)
2. Build 3 Colonial Projects by 1750AD (1700 suggested)
3. First to Industrial age

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-england/RFCe_England_SettlerMap.txt RFCe_England_SettlerMap.png

Kingdom of Portugal

PORTUGAL start 1100AD

Leaders: JOAO II

Favoured Civic: HEREDITARY RULE

Favoured Religion: CATHOLIC CHRISTIANITY

Unique Unit: KNIGHTS OF AVIZ (replaces Heavy Swordsman) +1 Shock. +1 Formation upgrades

Unique Building: FEITORIA (replaces Customs House)

Unique Power: THE POWER OF DISCOVERY ( -40% cost of building Colonial Projects)

Great People:

Unique Historical Victory:
1. Have more gold and techs than Spain in 1600AD
2. Do not lose a city before 1700AD
3. Build 3 Colonial Projects

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-portugal/RFCe_Portugal_SettlerMap.txt RFCe_Portugal_SettlerMap.png

Austria

AUSTRIA start: 1160AD

Leaders: MAXIMILIAN I or LEOPOLD I ??

Favoured Civic: BUREAUCRACY

Favored Religion: CATHOLIC CHRISTIANITY

Unique Unit: HEAVY CUIRAISSIER (replaces cuirassier) +50% agst foot units

Unique Building: OPERA HOUSE (replaces Theatre), +10% culture, +1 happiness

Unique Power: THE POWER OF ALLIANCES (+2 diplomatic pts. with each civ)

Great People:
Albrecht von Wallenstein (Great General)
Eugen von Savoyen (Great General)
Georg von Peuerbach (Great Scientist)
Georg Joachim Rheticus (Great Scientist)
Wolfgang Lazius (Great Scientist)
Placidus Fixlmillner (Great Scientist)
Georg Tannstetter (Great Scientist)
Ignaz von Born (Great Scientist)
Franz Xaver Freiherr von Wulfen (Great Scientist)
Wolfgang Amadeus Mozart (Great Artist)
Joseph Haydn (Great Artist)
Johann Georg Dorfmeister (Great Artist)
Franz Anton Maulbertsch (Great Artist)
Paul Troger (Great Artist)
Johann Bernhard Fischer von Erlach (Great Engineer)
Jakob Prandtauer (Great Engineer)
Johann Lucas von Hildebrandt (Great Engineer)

Unique Historical Victory:
1. Control all of the Carpathian basin in 1600AD
2. Have 3 vassals in 1700AD
3. Have 2 Defensive Alliances in 1750AD

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-austria/RFCe_Austria_SettlerMap.txt RFCe_Austria_SettlerMap.png

Ottoman Turks

OTTOMAN start: 1300 AD

Leaders: SULEIMAN II (the Magnificent)

Favoured Civic: VASSALAGE

Favored Religion: ISLAM

Unique Unit: GREAT BOMBARD (replaces bombard, +6 strength, +100% agst. cities)

Unique Building: HAMMAN (replaces aqueduct)

Unique Power:POWER OF CONSCRIPTION (Can draft units from foriegn culture in conquered cities)

Great People:

Sultan Murad I (Great General)
Orhan Ghazi (Great General)
Suleiman I (Great General)
Selim I (Great General)
Bayezid II (Great General)

Turgut Reis (Great Spy)
Ismail Enver (Great Spy)
Ibrahim Pasha (Great Spy)
Kemal Reis (Great Spy)
Hayreddin Pasha (Great Spy)

Sokollu Mehmet (Great Prophet)
Mustafa Cagriol (Great Prophet)
Yankov Culi (Great Prophet)
Yakir Gueron (Great Prophet)
Sabatai Zevi (Great Prophet)

Thabit ibn Qurra (Great Scientist)
Cahit Arfa (Great Scientist)
Qazi Zedah (Great Scientist)
Oktay Sananoglu (Great Scientist)
Fazay Gursey (Great Scientist)

Yunus Emre (Great Artist)
Gul Baba (Great Artist)
Abidin Dino (Great Artist)
Mehmet Akif Ersoy (Great Artist)
Atik Sinan (Great Artist)

Evliya Celebi (Great Merchant)
Hormuz Rassam (Great Merchant)
Vehbi Koc (Great Merchant)
Aydin Dogan (Great Merchant)
Nuri Demirag (Great Merchant)

Teken Dereci (Great Engineer)
Erdal Inonu (Great Engineer)
Gaza Yasargil (Great Engineer)
Celal Sengor (Great Engineer)
Ekmel Ozbay (Great Engineer)

Unique Historical Victory:
1. Control Constantinople and Anatolia in 1500AD
2. Control the Balkans south of the Danube in 1600AD
3. Control the Levant, Egypt and Vienna by 1750AD

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-ottomans/RFCe_Ottomans_SettlerMap.txt medium.jpg

Kingdom of Sweden

SWEDEN start: 1500 AD

Leaders: GUSTAV VASA I or GUSTAVUS ADOLFUS II ?

Favoured Civic: ORGANIZED RELIGION

Favored Religion: PROTESTANT CHRISTIANITY

Unique Unit: Karolin (+1 strength, immune to 1st strikes)

Unique Building: SOLDIER TENNANT (replaces barracks, -25% cost of all foot units)

Unique Power:POWER OF FORMATION (all units start with Formation upgrade)

Great People:

Unique Historical Victory:
1. Control Sweden and Finland in 1650AD
2. Don't lose any cities to Poland or Russia by 1700AD
3. Found or conquer 3 cities east or south of the Baltic by 1750AD

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-sweden/RFCe_Sweeden_SettlerMap.txt RFCe_Sweeden_SettlerMap.png

Netherlands

NETHERLANDS start: 1580

Leaders: WILLEM VAN ORANJE

Favoured Civic: MERCANTILISM

Favored Religion: PROTESTANT CHRISTIANITY

Unique Unit: GRENADIER (replaces generic grenadier, +50% collateral damage)

Unique Building: DIKE (replaces levee +1 production on water tiles)

Unique Power: The Power of Commerce ( +2 trade routes per city)

Great People:

Maurice of Nassau (Great General)
Michiel de Ruyter (Great General)
Piet Hein (Great General)
Maarten Tromp (Great General)
Cornelius de Witt (Great General)

Maarten Van Rossum (Great Spy)
Cornelius Jol (Great Spy)
Jan Coen (Great Spy)
Johan de Witt (Great Spy)
Maurits Van Oranje (Great Spy)

Frans Hals (Great Artist)
Hans Holbein (Great Artist)
Jan Vermeer (Great Artist)
Rembrandt Van Rijn (Great Artist)
Peter Paul Rubens (Great Artist)

Christian Huygens (Great Scientist)
Anton van Leeuwenhoek (Great Scientist)
Frederick Ruysch (Great Scientist)
Franciscus Sylvius (Great Scientist)
Nicolaes Tulp (Great Scientist)

Hugo Grotius (Great Prophet)
Issac Beeckman (Great Prophet)
Baruch Spinoza (Great Prophet)
Desiderius Erasmus (Great Prophet)
Joost Lips (Great Prophet)

Antonie Van Deiman (Great Merchant)
Adriaen Block (Great Merchant.
Matthis Quast (Great Merchant)
Abel Tasman (Great Merchant)
Cornelis Nay (Great Merchant)

Simon Stevin (Great Engineer)
Cornelis Vermudden (Great Engineer)
Menno Van Choehorn (Great Engineer)
Jan Leeghwater (Great Engineer)
Jan Van der Heyden (Great Engineer)

Unique Historical Victory:
1. Have open borders with 10 civs by 1600AD
2. Settle 5 Great Merchants in Amsterdam by 1750AD
3. Build 3 Colonial Projects

Files for Code

Here is version 1 of an encoded settler map, telling the AI where to settle: http://wikirhye.wikidot.com/local--files/rfce-netherlands/RFCe_Netherlands_SettlerMap.txt RFCe_Netherlands_SettlerMap.png

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