Teaser - Advances
| ADVANCE | ERA | COST |
| ||
| PotteryPottery | 60 | Leads to Bronze Working, and Sailing | |||
| |||||
| MasonryMasonry | 40 | Leads to Bronze Working | |||
| |||||
| WritingWriting | 50 | Leads to Code of Laws, Literature, and Mathematics | |||
| |||||
| Bronze WorkingBronze Working | 40 | Requires Masonry, and Pottery, Leads to Iron Working | |||
| |||||
| The WheelThe Wheel | 40 | Leads to Riding | |||
| |||||
| Warrior CodeWarrior Code | 60 | Leads to Iron Working, and Mounted Combat | |||
| |||||
| MysticismMysticism | 40 | Leads to Literature, Monarchy, Greek Polytheism, Egyptian Polytheism, Nordic Cults, Pagan Cults, Mesoamerican Cults, Hinduism, Shinto, Judaism, Confucianism, and Zoroastrianism | |||
| |||||
| Greek PolytheismGreek Polytheism | 160 | Requires Mysticism, and Greek Polytheism | |||
| |||||
| Egyptian PolytheismEgyptian Polytheism | 120 | Requires Mysticism, and Egyptian Polytheism | |||
| |||||
| Nordic CultsNordic Cults | 160 | Requires Mysticism, and Nordic Cults | |||
| |||||
| Pagan CultsPagan Cults | 100 | Requires Mysticism, and Pagan Cults | |||
| |||||
| Mesoamerican CultsMesoamerican Cults | 100 | Requires Mysticism, and Mesoamerican Cults | |||
| |||||
| HinduismHinduism | 120 | Requires Mysticism, and Hinduism | |||
| |||||
| ShintoShinto | 160 | Requires Mysticism, and Shinto | |||
| |||||
| JudaismJudaism | 140 | Requires Mysticism, and Judaism | |||
| |||||
| ConfucianismConfucianism | 160 | Requires Mysticism, and Confucianism | |||
| |||||
| ZoroastrianismZoroastrianism | 140 | Requires Mysticism, and Zoroastrianism | |||
| |||||
| Iron WorkingIron Working | 100 | Requires Bronze Working, and Warrior Code, Leads to Construction | |||
| |||||
| Code of LawsCode of Laws | 80 | Requires Writing, Leads to Legal System, The Republic, and Monarchy | |||
| |||||
| LiteratureLiterature | 80 | Requires Writing, and Mysticism, Leads to Philosophy | |||
| |||||
| MonarchyMonarchy | 180 | Requires Code of Laws, and Mysticism | |||
| |||||
| MathematicsMathematics | 140 | Requires Writing, Leads to Sailing, Currency, and Construction | |||
| |||||
| PhilosophyPhilosophy | 120 | Requires Literature, Leads to The Republic | |||
| |||||
| RidingRiding | 100 | Requires The Wheel, Leads to Mounted Combat | |||
| |||||
| Legal SystemLegal System | 180 | Requires Code of Laws | |||
| |||||
| SailingSailing | 140 | Requires Mathematics, and Pottery | |||
| |||||
| Mounted CombatMounted Combat | 220 | Requires Warrior Code, and Riding | |||
| |||||
| The RepublicThe Republic | 180 | Requires Code of Laws, and Philosophy | |||
| |||||
| CurrencyCurrency | 180 | Requires Mathematics | |||
| |||||
| ConstructionConstruction | 240 | Requires Iron Working, and Mathematics | |||
| |||||
| FortificationFortification | 260 | Leads to Invention, and Siegecraft | |||
| |||||
| FeudalismFeudalism | 240 | Leads to Invention, Chivalry, and Education | |||
| |||||
| TheologyTheology | 260 | Leads to Education, Buddhism, Christianity, Islam, and Jewish Theology | |||
| |||||
| Jewish TheologyJewish Theology | 240 | Requires Theology, and Judaism | |||
| |||||
| ChristianityChristianity | 240 | Requires Theology, and Christianity | |||
| |||||
| IslamIslam | 220 | Requires Theology, and Islam | |||
| |||||
| BuddhismBuddhism | 220 | Requires Theology, and Buddhism | |||
| |||||
| InventionInvention | 320 | Requires Fortification, and Feudalism, Leads to Alchemy | |||
| |||||
| ChivalryChivalry | 280 | Requires Feudalism | |||
| |||||
| EducationEducation | 340 | Requires Theology, and Feudalism, Leads to Printing Press, Banking, and Magnetism | |||
| |||||
| SiegecraftSiegecraft | 280 | Requires Fortification, Leads to Alchemy | |||
| |||||
| BankingBanking | 360 | Requires Education, Leads to Mercantilism | |||
| |||||
| Printing PressPrinting Press | 340 | Requires Education, Leads to Humanism, and Free Artistry | |||
| |||||
| AlchemyAlchemy | 340 | Requires Invention, and Siegecraft, Leads to Magnetism, Metallurgy, and Firearms | |||
| |||||
| MagnetismMagnetism | 400 | Requires Education, and Alchemy, Leads to Astronomy, and Military Tradition | |||
| |||||
| HumanismHumanism | 380 | Requires Printing Press, Leads to Physics, and Free Artistry | |||
| |||||
| AstronomyAstronomy | 420 | Requires Magnetism, Leads to Mercantilism | |||
| |||||
| MetallurgyMetallurgy | 480 | Requires Alchemy, Leads to Military Tradition | |||
| |||||
| MercantilismMercantilism | 500 | Requires Banking, and Astronomy, Leads to Naval Tactics | |||
| |||||
| PhysicsPhysics | 500 | Requires Humanism | |||
| |||||
| FirearmsFirearms | 440 | Requires Alchemy, Leads to Military Tradition | |||
| |||||
| Free ArtistryFree Artistry | 380 | Requires Humanism, and Printing Press | |||
| |||||
| Military TraditionMilitary Tradition | 480 | Requires Firearms, Metallurgy, and Magnetism, Leads to Absolutism, Naval Tactics, and Flintlock | |||
| |||||
| Naval TacticsNaval Tactics | 500 | Requires Military Tradition, and Mercantilism | |||
| |||||
| FlintlockFlintlock | 500 | Requires Military Tradition | |||
| |||||
| AbsolutismAbsolutism | 440 | Requires Military Tradition | |||
| |||||
| EnlightenmentEnlightenment | 480 | Leads to Nationalism, Chemistry, and Democracy | |||
| |||||
| Steam PowerSteam Power | 500 | Leads to Industrialization, and Electricity | |||
| |||||
| EconomicsEconomics | 500 | Leads to Industrialization | |||
| |||||
| NationalismNationalism | 520 | Requires Enlightenment, Leads to Trench Warfare | |||
| |||||
| IndustrializationIndustrialization | 520 | Requires Steam Power, and Economics, Leads to Steel | |||
| |||||
| ElectricityElectricity | 520 | Requires Steam Power, Leads to Radio | |||
| |||||
| ChemistryChemistry | 520 | Requires Enlightenment, Leads to Medicine, Radio, and Replaceable Parts | |||
| |||||
| MedicineMedicine | 520 | Requires Chemistry, Leads to Sanitation | |||
| |||||
| DemocracyDemocracy | 480 | Requires Enlightenment, Leads to Marxism | |||
| |||||
| RadioRadio | 540 | Requires Chemistry, and Electricity, Leads to Trench Warfare, and Mass Production | |||
| |||||
| Trench WarfareTrench Warfare | 560 | Requires Replaceable Parts, Nationalism, and Radio, Leads to Totalitarianism | |||
| |||||
| SteelSteel | 540 | Requires Industrialization, Leads to Combustion | |||
| |||||
| SanitationSanitation | 480 | Requires Medicine | |||
| |||||
| CombustionCombustion | 520 | Requires Steel, Leads to Mass Production | |||
| |||||
| Replaceable PartsReplaceable Parts | 540 | Requires Chemistry, Leads to Trench Warfare | |||
| |||||
| MarxismMarxism | 480 | Requires Democracy, Leads to Totalitarianism | |||
| |||||
| Mass ProductionMass Production | 560 | Requires Combustion, and Radio, Leads to Flight, and Motorized Transportation | |||
| |||||
| FlightFlight | 560 | Requires Mass Production | |||
| |||||
| TotalitarianismTotalitarianism | 500 | Requires Trench Warfare, and Marxism | |||
| |||||
| Motorized TransportationMotorized Transportation | 520 | Requires Mass Production | |||
| |||||
| FissionFission | 560 | Leads to Nuclear Power | |||
| |||||
| Advanced FlightAdvanced Flight | 560 | Leads to Combined Arms | |||
| |||||
| ElectronicsElectronics | 560 | Leads to Rocketry, and Computers | |||
| |||||
| Armored WarfareArmored Warfare | 560 | Leads to Combined Arms | |||
| |||||
| Combined ArmsCombined Arms | 560 | Requires Armored Warfare, and Advanced Flight, Leads to Rocketry | |||
| |||||
| Nuclear PowerNuclear Power | 580 | Requires Fission, and Computers, Leads to Superconductor | |||
| |||||
| RocketryRocketry | 580 | Requires Electronics, and Combined Arms, Leads to Space Flight | |||
| |||||
| GeneticsGenetics | 620 | Requires Ecology | |||
| |||||
| ComputersComputers | 580 | Requires Electronics, Leads to Nuclear Power, Miniaturization, and Globalization | |||
| |||||
| Space FlightSpace Flight | 600 | Requires Rocketry, Leads to Satellites, and Synthetic Fibers | |||
| |||||
| SatellitesSatellites | 600 | Requires Space Flight, Leads to Integrated Defense | |||
| |||||
| MiniaturizationMiniaturization | 600 | Requires Computers, Leads to The Laser, and Robotics | |||
| |||||
| Synthetic FibersSynthetic Fibers | 600 | Requires Space Flight, Leads to Stealth, and Ecology | |||
| |||||
| StealthStealth | 640 | Requires Synthetic Fibers | |||
| |||||
| The LaserThe Laser | 620 | Requires Miniaturization, Leads to Integrated Defense, and Superconductor | |||
| |||||
| RoboticsRobotics | 620 | Requires Miniaturization | |||
| |||||
| Integrated DefenseIntegrated Defense | 640 | Requires The Laser, and Satellites | |||
| |||||
| GlobalizationGlobalization | 640 | Requires Computers | |||
| |||||
| EcologyEcology | 600 | Requires Synthetic Fibers, Leads to Genetics | |||
| |||||
| SuperconductorSuperconductor | 660 | Requires The Laser, and Nuclear Power | |||
| |||||