Teaser - Advances
ADVANCE | ERA | COST |
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PotteryPottery | 60 | Leads to Bronze Working, and Sailing | ||
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MasonryMasonry | 40 | Leads to Bronze Working | ||
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WritingWriting | 50 | Leads to Code of Laws, Literature, and Mathematics | ||
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Bronze WorkingBronze Working | 40 | Requires Masonry, and Pottery, Leads to Iron Working | ||
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The WheelThe Wheel | 40 | Leads to Riding | ||
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Warrior CodeWarrior Code | 60 | Leads to Iron Working, and Mounted Combat | ||
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MysticismMysticism | 40 | Leads to Literature, Monarchy, Greek Polytheism, Egyptian Polytheism, Nordic Cults, Pagan Cults, Mesoamerican Cults, Hinduism, Shinto, Judaism, Confucianism, and Zoroastrianism | ||
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Greek PolytheismGreek Polytheism | 160 | Requires Mysticism, and Greek Polytheism | ||
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Egyptian PolytheismEgyptian Polytheism | 120 | Requires Mysticism, and Egyptian Polytheism | ||
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Nordic CultsNordic Cults | 160 | Requires Mysticism, and Nordic Cults | ||
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Pagan CultsPagan Cults | 100 | Requires Mysticism, and Pagan Cults | ||
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Mesoamerican CultsMesoamerican Cults | 100 | Requires Mysticism, and Mesoamerican Cults | ||
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HinduismHinduism | 120 | Requires Mysticism, and Hinduism | ||
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ShintoShinto | 160 | Requires Mysticism, and Shinto | ||
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JudaismJudaism | 140 | Requires Mysticism, and Judaism | ||
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ConfucianismConfucianism | 160 | Requires Mysticism, and Confucianism | ||
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ZoroastrianismZoroastrianism | 140 | Requires Mysticism, and Zoroastrianism | ||
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Iron WorkingIron Working | 100 | Requires Bronze Working, and Warrior Code, Leads to Construction | ||
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Code of LawsCode of Laws | 80 | Requires Writing, Leads to Legal System, The Republic, and Monarchy | ||
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LiteratureLiterature | 80 | Requires Writing, and Mysticism, Leads to Philosophy | ||
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MonarchyMonarchy | 180 | Requires Code of Laws, and Mysticism | ||
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MathematicsMathematics | 140 | Requires Writing, Leads to Sailing, Currency, and Construction | ||
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PhilosophyPhilosophy | 120 | Requires Literature, Leads to The Republic | ||
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RidingRiding | 100 | Requires The Wheel, Leads to Mounted Combat | ||
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Legal SystemLegal System | 180 | Requires Code of Laws | ||
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SailingSailing | 140 | Requires Mathematics, and Pottery | ||
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Mounted CombatMounted Combat | 220 | Requires Warrior Code, and Riding | ||
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The RepublicThe Republic | 180 | Requires Code of Laws, and Philosophy | ||
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CurrencyCurrency | 180 | Requires Mathematics | ||
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ConstructionConstruction | 240 | Requires Iron Working, and Mathematics | ||
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FortificationFortification | 260 | Leads to Invention, and Siegecraft | ||
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FeudalismFeudalism | 240 | Leads to Invention, Chivalry, and Education | ||
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TheologyTheology | 260 | Leads to Education, Buddhism, Christianity, Islam, and Jewish Theology | ||
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Jewish TheologyJewish Theology | 240 | Requires Theology, and Judaism | ||
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ChristianityChristianity | 240 | Requires Theology, and Christianity | ||
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IslamIslam | 220 | Requires Theology, and Islam | ||
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BuddhismBuddhism | 220 | Requires Theology, and Buddhism | ||
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InventionInvention | 320 | Requires Fortification, and Feudalism, Leads to Alchemy | ||
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ChivalryChivalry | 280 | Requires Feudalism | ||
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EducationEducation | 340 | Requires Theology, and Feudalism, Leads to Printing Press, Banking, and Magnetism | ||
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SiegecraftSiegecraft | 280 | Requires Fortification, Leads to Alchemy | ||
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BankingBanking | 360 | Requires Education, Leads to Mercantilism | ||
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Printing PressPrinting Press | 340 | Requires Education, Leads to Humanism, and Free Artistry | ||
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AlchemyAlchemy | 340 | Requires Invention, and Siegecraft, Leads to Magnetism, Metallurgy, and Firearms | ||
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MagnetismMagnetism | 400 | Requires Education, and Alchemy, Leads to Astronomy, and Military Tradition | ||
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HumanismHumanism | 380 | Requires Printing Press, Leads to Physics, and Free Artistry | ||
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AstronomyAstronomy | 420 | Requires Magnetism, Leads to Mercantilism | ||
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MetallurgyMetallurgy | 480 | Requires Alchemy, Leads to Military Tradition | ||
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MercantilismMercantilism | 500 | Requires Banking, and Astronomy, Leads to Naval Tactics | ||
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PhysicsPhysics | 500 | Requires Humanism | ||
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FirearmsFirearms | 440 | Requires Alchemy, Leads to Military Tradition | ||
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Free ArtistryFree Artistry | 380 | Requires Humanism, and Printing Press | ||
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Military TraditionMilitary Tradition | 480 | Requires Firearms, Metallurgy, and Magnetism, Leads to Absolutism, Naval Tactics, and Flintlock | ||
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Naval TacticsNaval Tactics | 500 | Requires Military Tradition, and Mercantilism | ||
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FlintlockFlintlock | 500 | Requires Military Tradition | ||
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AbsolutismAbsolutism | 440 | Requires Military Tradition | ||
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EnlightenmentEnlightenment | 480 | Leads to Nationalism, Chemistry, and Democracy | ||
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Steam PowerSteam Power | 500 | Leads to Industrialization, and Electricity | ||
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EconomicsEconomics | 500 | Leads to Industrialization | ||
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NationalismNationalism | 520 | Requires Enlightenment, Leads to Trench Warfare | ||
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IndustrializationIndustrialization | 520 | Requires Steam Power, and Economics, Leads to Steel | ||
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ElectricityElectricity | 520 | Requires Steam Power, Leads to Radio | ||
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ChemistryChemistry | 520 | Requires Enlightenment, Leads to Medicine, Radio, and Replaceable Parts | ||
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MedicineMedicine | 520 | Requires Chemistry, Leads to Sanitation | ||
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DemocracyDemocracy | 480 | Requires Enlightenment, Leads to Marxism | ||
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RadioRadio | 540 | Requires Chemistry, and Electricity, Leads to Trench Warfare, and Mass Production | ||
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Trench WarfareTrench Warfare | 560 | Requires Replaceable Parts, Nationalism, and Radio, Leads to Totalitarianism | ||
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SteelSteel | 540 | Requires Industrialization, Leads to Combustion | ||
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SanitationSanitation | 480 | Requires Medicine | ||
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CombustionCombustion | 520 | Requires Steel, Leads to Mass Production | ||
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Replaceable PartsReplaceable Parts | 540 | Requires Chemistry, Leads to Trench Warfare | ||
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MarxismMarxism | 480 | Requires Democracy, Leads to Totalitarianism | ||
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Mass ProductionMass Production | 560 | Requires Combustion, and Radio, Leads to Flight, and Motorized Transportation | ||
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FlightFlight | 560 | Requires Mass Production | ||
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TotalitarianismTotalitarianism | 500 | Requires Trench Warfare, and Marxism | ||
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Motorized TransportationMotorized Transportation | 520 | Requires Mass Production | ||
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FissionFission | 560 | Leads to Nuclear Power | ||
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Advanced FlightAdvanced Flight | 560 | Leads to Combined Arms | ||
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ElectronicsElectronics | 560 | Leads to Rocketry, and Computers | ||
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Armored WarfareArmored Warfare | 560 | Leads to Combined Arms | ||
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Combined ArmsCombined Arms | 560 | Requires Armored Warfare, and Advanced Flight, Leads to Rocketry | ||
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Nuclear PowerNuclear Power | 580 | Requires Fission, and Computers, Leads to Superconductor | ||
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RocketryRocketry | 580 | Requires Electronics, and Combined Arms, Leads to Space Flight | ||
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GeneticsGenetics | 620 | Requires Ecology | ||
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ComputersComputers | 580 | Requires Electronics, Leads to Nuclear Power, Miniaturization, and Globalization | ||
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Space FlightSpace Flight | 600 | Requires Rocketry, Leads to Satellites, and Synthetic Fibers | ||
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SatellitesSatellites | 600 | Requires Space Flight, Leads to Integrated Defense | ||
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MiniaturizationMiniaturization | 600 | Requires Computers, Leads to The Laser, and Robotics | ||
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Synthetic FibersSynthetic Fibers | 600 | Requires Space Flight, Leads to Stealth, and Ecology | ||
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StealthStealth | 640 | Requires Synthetic Fibers | ||
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The LaserThe Laser | 620 | Requires Miniaturization, Leads to Integrated Defense, and Superconductor | ||
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RoboticsRobotics | 620 | Requires Miniaturization | ||
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Integrated DefenseIntegrated Defense | 640 | Requires The Laser, and Satellites | ||
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GlobalizationGlobalization | 640 | Requires Computers | ||
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EcologyEcology | 600 | Requires Synthetic Fibers, Leads to Genetics | ||
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SuperconductorSuperconductor | 660 | Requires The Laser, and Nuclear Power | ||
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