Rhye's and Fall of Civilization simulation results
From Rhye's Mods Wiki
RFC can be played just for the sake of seeing the results of the AI auto-play. Here are the most common results of the simulation, described by flaming_iles.
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Egypt
In my games, they are usually minnows, having been overrun by natives from the south. They sometimes build the Great Wall and can be a small threat to the Arabs and Carthaginians in the first 50 turns after they spawn depending on how they usually do. Egypt usually spends most of the game as a vassal
India
Like Egypt, they are also minnows. They found Buddhism and Hinduism early on. Their cities are usually stopped from growing too big in the early game due to unhealthiness from the jungles. They occasionally can make an impact on the world in the middle/later game, but also usually end up being a vassal.
China
They are either a powerhouse or gone by 1500 AD. This usually depends on whether they build the Great Wall or not (if the latter occurs it greatly increases this civ’s likelihood of being conquered by the barbarians), and how they fare against the Mongols. I have never had a game where they are someone's vassal, probably because by the time the big powers meet them and build an embassy; they are either a big power themselves or have collapsed. They usually found Taoism and Confucianism.
Babylon
They are a moderate power early on in the game but are pretty much doomed around 500-1000 AD when the Arabs spawn, or even earlier by the Persians. They usually build a few wonders and are either conquered with ease by their neighbors or collapse due to the newly spawning civs flipping their cities. They respawn occasionally but they generally are unable to defend their cities and thus collapse again.
Greece
They usually quickly grow into a giant in the early and middle game, but tend to drift off a little in the late game due to their surrounding neighbors becoming more powerful. They usually build the Oracle and sometimes found Christianity if they are advanced enough. Greece also has to deal with a few barbarian horsemen but their UU ensures they have few problems with them.
Persia
They usually expand between the borders of India and Babylon if they are still around. They cannot spend much time on expanding early on because they have loads of barbarians to combat. They usually survive throughout the game in my experience and start to expand to the north when they build elephants. They usually build a few wonders too. Persia is not usually a leader in score in the middle/late game.
Carthage
They are never a real threat, because they are overwhelmed by barbarians from the south, and usually the Romans/colonial European powers in the north as well. They extremely rarely build the Great Wall and in my experience have never survived beyond 1500 AD. They occasionally expand into Spain.
Rome
This civ can go one of 2 ways. They are usually very successful in the early game, expanding into Europe and founding/conquering a lot of cities. When the other European civs start to spawn, their stability usually takes a massive hit. If they survive this, they can usually become the equal of any European power and maybe slightly more powerful sometimes. They sometimes build the Great Wall, and sometimes found Christianity. If they collapse, they rarely return because another civ conquers some of their cities and may become a dominant power for the rest of the game.
Japan
Japan is little threat to anyone: because they cannot keep contact with anyone except the Chinese for long, they cannot trade techs a lot. They usually expand into the area between Asia and Australia, occasionally attacking the Chinese and getting Seoul on the Asian mainland. They sometimes found a religion, but rarely.
Vikings
They have a homeland which is full of mineral resources and as a result have a high production rate. Sometimes, they can be the first to circumnavigate and they usually have a strong navy, especially around the North Sea and Atlantic. They also try and expand into England through settling or invasion. Other places they like to colonize are Iceland and Newfoundland. I have also seen the Vikings build the Colossus sometimes.
Arabia
The Arabs always found Islam (it's pre-programmed) and get Jerusalem, which is usually the in-game holy city for Judaism and occasionally Christianity. This brings them a lot of wealth one they get some great prophets because most of the world is usually Christian/Jewish, and much of the middle east and parts of central asia will be Muslim. Arabia will always adopt one of these three religions and their middle/late game fate depends on which one they adopt. Once it has spawned, Arabia grows into one of the most powerful civs in the game, at least until Turkey spawns. However, due to a lack of production power if it doesn't conquer Babylonian territory, it usually ends up becoming a vassal of a European civ in the industrial age. In the late game, a lot of oil becomes available to the Arabs, so it can have a mini-resurgence, but mid-game (after arrivals of the Turks) it will be very weak or often collapsed due to the Turks taking all of Anatolia and possibly Jerusalem, leaving the Arabs with the desert of Arabia and possibly Egpyt, Carthage, or Afghanistan.
Spain
The first of the colonial powers to spawn, they usually adopt Christianity as a religion (but sometimes they adopt Islam or Judaism) and attack any neighbors whose state religion is different from theirs. Spain almost always colonizes the northwest African coast, islands like the Canaries and the Azores, South America and Central America. This usually costs their economy dear in the turns after they colonize. But when the colonies grow, they become a major power with a big navy, and sometimes, they attack the Aztecs/Inca.
France
Their spawn usually spells trouble (read: collapse) for the Romans, as the French take at least three cities away from them. In my experience, they usually adopt Judaism but quickly change to Christianity, unless Rome is the Christian holy city. France is usually a big power because it rarely gets worn down by wars due to its UP, and for the same reason will be voted Resident of the apostolic palace. They usually colonize in Louisiana, Canada (sometimes NE of New York, other times in Quebec) the Caribbean, but very rarely in South America(?), North Africa (typically one city) and Madagascar. If the Romans have collapsed, France sometimes gets their cities too. Despite this, I never really rated their naval power. France also builds a few middle-game wonders and is capable of being a tech leader in the middle ages and Renaissance.
England
The biggest colonial power, England is only usually susceptible to invasion from the Vikings, so it has time to build a lot of settlers rather than worry about its military. The AI can never manage a sea invasion, so generally the English are able to keep the Vikings out of the British isles, unless the Vikings settle an empty spot. Also, being an island, England's UP makes it difficult for foreign powers to invade, as their ships don't usually get far before being sank. England usually colonizes South Africa, Australia, North America (East and West coasts), the barbarian cities in south-eastern Asia (Cambodia/Vietnam), and the Caribbean. England is usually a leader in score and technology from the middle/industrial ages and it is hard to dislodge them.
Germany
They usually expand into Eastern Europe until their borders meet the Russians' boundaries, and have an awesome production power once they are established. They do not seek to colonize very much, maybe a city or 2 in the East Indies or Central Africa. Germany usually becomes a juggernaut from the industrial ages onward due to its (perhaps overpowered) UP. They are also usually leaders in technology and are very strong. After a plague has hit, they can be up to full military capability quicker than any other civ (which is bad for the rest of Europe, especially the French). If the Romans have collapsed, Germany sometimes gets their cities.
Russia
Russia needs to concentrate on its defensive power with 2 potentially large and dangerous armies on its borders within 100 turns (Mongols and Germans). It has Persia/Turkey to the south but they are never really much of a threat. The Russians like to expand in a bloc (keeping their cultural borders in one piece). The one exception to this is their demands for Havana in congresses. They usually go west until they meet the Germans, and then sometimes move east. Despite occasionally warring with Germany and the Mongols (and once in a while the Vikings), they remain largely intact, sometimes making gains into Eastern Europe. Russia is rarely a major power in the game though.
Mali
The success of this civ depends largely on whether they control the iron source to their northwest across the desert. It is rare that they collapse but if they don't get it, they cannot defend against native Impis well and they get punished for it. Anyway, they are almost always immediately made into a vassal, usually of Spain and sometimes England or France. They also usually adopt Islam as their state religion. After they have broken free from their suzerain, they research techs like crazy, and are always willing to trade with people (but they will rip you off a lot of the time). Rarely expanding far from their starting location, they are never a real power, but they are useful to have around if you have the money to buy their techs, and they rarely collapse.
Turkey
The Turks spawn in a very busy middle east, and with their new UP, they hold their own and then some. Quite often, they go take on the Greeks, getting Istanbul and cities that would be North of Greece in real life. They don't really expand past that, but for a while in the late middle ages they are a real threat to anyone, as they have a big stack of cannon where they have upgraded their starting units. Turkey sometimes ends up being Christian and as a result, enjoys better relations with the Europeans than most other non-European civs. Sometimes, hostilities break out between them and the Arabs. Although it often vassalages other civs, Turkey is never usually very strong but it can be an annoyance for some people.
Inca
The first civ to be based in the Americas to spawn, the Inca are restricted by the Andes as to where they can settle. However, their UP gives them a use for settling near the mountains. The Inca are usually technologically backward and with European colonies soon to come into existence in the rest of South America, they cannot really do anything except sit there. When they come into contact with European civs, they get the plague, and they are then occasionally invaded by the Spanish, finishing them off. They rarely live to see the modern age. If they have a religion, it is usually Christianity acquired from the colonial powers.
Mongolia
Usually spells trouble for the Chinese. In many of my games, the Mongols were able control the entire Chinese mainland when I have encountered them. As a result, they are usually a major power in a game from the middle ages onward. They are usually Confucian or Taoist and as a result, they do not like the European civs who are Christian most of the time. Quite often, after they have conquered the Chinese, they turn their attention to the Persians or Russians, and maybe the Indians. They never look to colonize anywhere, but instead prefer taking another civ's homelands by force.
Aztecs
Like the Inca, they have to contend with the technologically advanced colonial powers, but they make a slightly better job of it than the Inca. The Aztecs settle modern day Mexico, Texas, parts of California and also move down into Southern and Central America (Guatemala/Panama...). They also get the plague after contact with European civs but can rearm quicker because they have greater production power then the Inca. They are rarely a threat to any civ they come into direct contact with though and very occasionally get attacked by the Spanish. They are usually Christian too. Overall, the Aztecs turn out to be a civ who others need to be wary of but do not pose a major threat.
America
The Americans usually get at least one English city from their spawn (usually New York), and very quickly expand in size and score until they are close to the power of the European civs. The Americans have a lot of room to expand into but never use all of it, usually stopping at the Rockies. I have never seen America founding cities were the Pacific States are situated in real life. The Americans usually adopt Christianity or have the free religion civic. In the modern era, the United States usually becomes a major power (but not always, it even collapsed a few times). The Americans are usually quite content to stay within their borders as long as a colonial power does not decide to settle in an area they want to lay claim.










